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  1. #1
    RIP 2021 SEAWOLF97's Avatar
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    Ever wonder how audio sampling works?

    Some kind of happiness is measured out in miles

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    Quote Originally Posted by SEAWOLF97 View Post
    Doesn't even begin to explain what's going on, and neither do other articles.

    Fine on the sample rate..., but what happens next?

    How is that sample quantified into a series of 1's and 0's and how do the 1's and 0s' relate? Does a square wave have the same 1's and 0's as a sine wave of the same freq (obviously not), and what of complex waves, and how were these values assigned to the 1's and 0's?

    How do the 1's and 0's relate mathmaticaly such that they can be manipulated by sofware through various equations?

    Are the 1's and 0's used for video or other formats similar/duplicate, with other encoding to describe the format, to those of audio quantification, knowing that there are only so many 1's and 0's combinations available at so many bits?

    Inquiring minds want to know???

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    When they wonder, they'll do a web index search which will reveal all.

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    Senior Member Ducatista47's Avatar
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    Harry Nyquist indeed

    It all does come back to Harry Nyquist. As no one has so far ever proved him wrong about anything, though long deceased he is the number one dispeller of audiophile nonsense/myths/horsecrap. Neither audio nor electrical engineers have any trouble with this, but that leaves nearly everyone else to spend what they are spending on gear that delivers profits instead of superior sound. If searching the web is not your thing, pony up for The Audio Expert by Ethan Winer. You'll never be taken in again, and you will be able to ANSWER all these questions.

    As an aside about the ones and zeros questions, a real World example. Sony developed and authored the digital methods of reproducing music (the CD, SACD, DSD and Blu-ray programming) and two-thirds of the data on an audio CD is error correction software. How good were they? No functioning player has ever output an incorrect bit. That's the power of audio software. The hardware (disc or player) can be damaged but the software never introduces errors.
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    Too many audiophiles listen with their eyes instead of their ears


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    Member Mitchco's Avatar
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    One of my favourite (and technically correct) explanations, with real world examples, in under 25 minutes.

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    Senior Member Ducatista47's Avatar
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    Quote Originally Posted by Mitchco View Post

    One of my favourite (and technically correct) explanations, with real world examples, in under 25 minutes.
    I remember stumbling across this man's work years ago. I couldn't agree more, a great treatment. I took away a great deal from this offering from (I think) the same team:

    https://people.xiph.org/~xiphmont/demo/neil-young.html
    Information is not Knowledge; Knowledge is not Wisdom
    Too many audiophiles listen with their eyes instead of their ears


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    Quote Originally Posted by Mitchco View Post


    One of my favourite (and technically correct) explanations, with real world examples, in under 25 minutes.
    A good video, but does not address what I asked about in the least (e.g., once the signal is sampled, how is that sample assigned a "1" "0" pattern and how can that pattern be mathmatically manipulated to produce basically any other pattern (e.g., change pitch).

    Also, I have a problem with the Nyquist Principal and he demonstrates why at 6:47 but glosses over it. He shows a 20 kHz sine wave and samples HOW MANY TIMES??? to make it into a sine wave pattern. But what if the 20kHz sine wave only lasted for 1/10,000th of a second (and who's to say that it can't)??? He would only have the first four or five samples and in no way does this represent a complete sine wave.

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